What makes Brikwars fun for us is the insane amount of teams we can choose from, all with unique abilities and play-styles.
Ninjas – Best when they are alone, great at close combat.
The Empire – Units can sacrifice range for damage and flip Darth Vader is cool.
Mimes – Can set up walls and mimic enemy weapons.
Aliens – Can remove enemy units from the battlefield and can use mind control.
Rebel Alliance – Great all-round team with buffs for keeping the hero alive.
Tusken Raiders – Can claim areas of the battlefield with sand giving them advantages.
Archaeologists – Hero gets a horse and the team has a chance to get free stuff every turn.
Pirates – Can hack any weapon or vehicle so they can control it.
Shadow Knights – Heavy reliance on close combat weapons.
Women & Children – Harder to kill than other teams, gets two heroes.
Amigos – Great crowd control team.
Astronauts – Gets extra attack phases for critical rolls and hero has a jetpack.
Hobos – Can get CP for collecting dead bodies and hero changes depending on who is alive.
Droid Army – Weak, pathetic but you get twice as many units.
Vikings – Heavily armored and can steal CP from the enemy.
Woodland Friends – Can climb over over any surface without ladders. Very mobile team.
The Dolphin Killers – Good with snipers and hero can attack twice in one turn.
The Dolphins – A team for defense and carefully planned attacks.